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Welcome to [Kona]s Booth
featuring 56 new reviews of classic Quake, Quake2 and Half-Life maps

Over the course of the Qexpo I'll be uploading 56 new reviews of Quake, Quake2 and Half-Life to Ethereal Hell. This will make up a new section - Level of the Month. Every decent level for Q1, Q2 and HL since September 1996 I have played and rated. Going by these scores I have reviewed the top level and provided a working download for the top three levels of every month. So if you think you may have missed a classic, here's your chance!

The fourth year is now up, 1999. Another 12 new reviews from classics, but this time a real mix as Half-Life is also starting to take off with a few good releases. The 1999 level of the year is for Quake, Bestial Devastation by Damaul.
To view all the other reviewed levels from 1996 to 1999 (40 reviews already!) click below:

1996
1997
1998
1999
2000
2001
1
9
9
9

A fantastic and huge level from DaMaul, his second in the Q1SP field after the well recieved Suicide Nation. One of my favourite styles is used, industrial, something which is not often used in our native Quake. Bestial Devastation features consistently superb architecture even in places where it's not needed. Large structures and metal trim outline an excellently looking level. The layout is great for such a large level, often returning to areas at higher grounds. The gameplay is good, with the mega-enforcer from Zerstorer appearing here and also some razor-blade Ogre's. It's not too difficult due to alot of health, and apart from a shortage at the start, there is plenty of ammo. With over 100 enemies, Bestial Devastation is alot of fun, and a classic Quake level. You need Zerstorer installed to play this level. If you do not have it, download Dml6prog.

Also worth mentions are Premonition Of Angron, The Dark Undergrowth, Small Pile of Gibs, COS 3 - The Final Objective, Suicide Nation and Numb Nimbus.

?
1
9
9
8

With Quake2 being released for the new year, many fantastic Q2 maps were coming out and naturally Quake got the bad end of the stick, with very few staying with the classic game. So Q2 custom maps dominated 1998, and even just in April there were a number of absolute gems released (Angron Installation, Saturation Point, What The End Is For and then Age of Panic). But version2 of The Powersphere Quest was a masterpiece. Despite having played about 150 Q2 levels prior to this one, I was totally blown away and had not seen anything like this before! The gameplay was fantastic, with Cedar taking a new approach and filling the levels with the toughest monsters. Tank Commanders and the mini's bosses were your main enemies! Not only was the gameplay awesome, but level design is as impressive and professional as they come, with large solid architecture and and huge underground caverns. Commercial quality design, although no new textures were used so it's not totally revolutionary level design. The only problem is ammo - there is very little of it. Being designed for coop play, it's hard fantastic gameplay, but oddly very little ammo is provided. Some may not like the tough monsters and being very careful with ammo, but this is probably my personal favourite Quake2 level, amazing considering it's a debut release!

Also worth mentions are The Widening Gyre, Age Of Panic, The Production Complex and On Sacred Ground for Quake2, and Tale of Abbot's Rune and Rubicon for Quake.

?
Penumbra of Domination
Marcus Dromowicz
1
9
9
7

There are two sides to a map - gameplay and design. Though the Mexx levels haven't been revolutionary on aesthetics, his gameplay is very well balanced for a fantastic blastfest. Penumbra of Domination is five levels of, arguably the best gameplay seen in any custom level. It is obvious Marcus puts alot of work in, with many traps and ambushes, and a constant onslaught of medium difficulty monsters. The pack sticks to its medieval theme well, using ID textures, creative architecture and large designs to give that nostalgic, old school feeling. A fantastic pack of levels that will keep you entertained for quite some time.

Also worth mentions are The Cassandra Calamity, Zerst?rer, Prodigy SE, Beyond Belief and The Secret Installation, which were all VERY close.

?
Village of Dread
Steve Rescoe
1
9
9
6
Although Village of Dread wasn't hugely popular back when it was released, it is now considered a classic for it's unique historic township design. Steve Rescoe's previous levels; Liquid Despair, Drakopf and Museum were all good fun levels improving dramatically with each release, but they lacked that special feeling and professional design. Fortunately it was pulled off perfectly here! You start off in a forest, move on into a very believable village/town before finding your way to the fortress. The design and architecture, although fairly plain, was sufficient enough to give the Village of Dread an awesome atmosphere - something very unique. Gameplay was good, never a boring moment and nicely balanced. Players of recent times may run through it pretty quick, but that doesn't stop it from being a blast.
?
more soon, luv [kona]

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