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| 1st
July 2001 |
It's just a game 'bout
zombies...
i'll upload everything soon. thank you for your patience. |
| ? |
| 20th
July 2001 |
| yep, i'm a lil' late. sorry.
i've done 150 textures today but its not enough. um, they
don't look very nice but i'm in hurry. i really want to
release the game during the QuakeExpo. well, i'm making
this game only for the QuakeExpo so that would be weird
if i'll release it later. |
| ? |
| 27th
July 2001 |
| okee dokee, the downloads are
below (check the download section). btw, could someone
tell me what's that gnu license!? could i release the
game fully independant from Quake? cuz i let some code
for Quake to run but i wanna remove all this. any
comments 'bout this (or anything else) are welcome. thank
you. |
| ? |
| 31th July 2001 |
| ok, the QuakeExpo is over. Horn is gonna
put the whole content of the QuakeExpo on cd-rom (or
something like that). cool, uh? anyway, i hope that
everyone had as much enjoyed the QuakeExpo as me. btw, i put
the version 1.02 of Zombie Apocalypse, please download
the patch. it fixes all the bugs. thank you. um ok. i'm
in a hurry, so... c ya next year (or something like this
anyway) mates !!! ^_^ |
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| 23th
July 2001 |
| i uploaded some files. i'll
upload the rest tonight or tomorow and then i'll put the
links for the downloads. |
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| 27th
July 2001 |
| yep, i'm uploading
everything, be patient please. there's only a few files
left... |
| ? |
| 30th July 2001 |
| i'll upload tomorow my uncompiled map. it
is finished, all textures are in the 'textures.zip' pack
(check the downloads section below), but there's a lil'
prob with it, i can't compile it :( |
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| 23th
July 2001 |
| ok, check this section
tommorow. thank you. there's still some stuff i haven't
finished yet. but i uploaded the main stuff. as soon as i
finish all the coding, i'll upload the engine and game
source codes too. |
| ? |
| 27th
July 2001 |
| read the file 'note.txt' in
the 'za.zip' file. it explains where you extract all
those files. READ it first pleez. ok now... [engine]
- 360kb
[game]
- 132kb
[sounds]
- 865kb
[level] - none at the moment - but soon :)
[textures]
- 3.54mb
[graphics]
- 5.58mb
[models]
- 2.25mb
[sprites]
- 329kb
[source
codes] - 1.37mb
oh, i have finished the level but i can't get it
compile :( as soon as i compile it, i'll upload it.
|
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| 27th
July 2001 (three hours later) |
| sorry, i forgot some files...
here's the fix. extract the files in the correct paths.
do not overwrite the original directory, just add the new
files to the original directory. ok, here we go... [1.01
patch] - 884kb
|
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| 27th
July 2001 (x hours later) |
| ok, here's the second patch.
oh, i think i know why there's that precache bug. it
'should' be cuz there's too many files to precache. um,
i'm not sure though but if it is the case, then it will
be damn hard to fix that bug. [1.01
patch2] - 435kb
|
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| 30th
July 2001 |
| i'd like to upload new
patches (i usually fix 2 or 3 things a day) but the QExpo
is over, the edit page to the booth will be closed so i
won't be able to upload new any new patches. really sorry
'bout the precache bug, here's a new fix anyway. it
doesn't fix the bug completely but the menu now works
well. um, i hope that someone could fix that bug for me.
that would be really cool. oh, one last thing, you're
free to use the models, skins, source codes, ... in your
own mod, but pleez, tell me, i'd really like to see it in
ur mod. and yeah, i'd like to see my source code fixed
too ! ok, c ya... [1.01
patch3] - 1.54mb
|
| ? |
| 31th July 2001
|
| here's the 1.02 patch. it fixes every
bugs ( kinda). no more precache bugs ! the only prob is
that some weapons are mixed with the items (quad, inv,
...) but hey, it could provides cool effects, um... well,
i removed those effects though... btw, i added a kinda
parental lock (via the main menu), i didn't try it but it
'should' work. well, at least, it should hide the gibs
and the extra blood. well, download this file please, it
will correct a lot of bugs. [1.02
patch] - 1.33mb
[1.03 patch] - 486kb
[1.04 patch - new engine] - 244kb
|
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| 23th
July 2001 |
| the level isn't fully
textured yet. so no screenshots yet. |
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| 26th
July 2001 |
| everything is finished. well,
i have some probs to compile the map. but um, i'll get
rid of that prob in 'bout one or two hours. |
| ? |
| 27th
July 2001 |
| ok, some screenshots just for
you... |
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| 23th
July 2001 |
| well, i put this section just
in case. |
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| 30th
July 2001 |
| hehe, i finally found a
something to put in this section... here's the manual of
the game, well, it's just the 'note.txt' which comes with
the 'za.zip' file, but i fixed some stuff. i added some
ppl to my credits too. anyway, here's the manual... [note.txt] - click the link to read it.
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| 31th July 2001 |
| sorry, i don't have the time to write the
tutorials, um... i made too much changes in my source
code, i can't make any tutorials for the weapons. but u
can read the source code (download the 1.02 patch in the
downloads section just above). well, if u don't
understand how i coded all those, then feel free to send
me a mail. |
| ? |
| [0]. How to make locational damage |
| [1]. How to make a knife |
| [2]. How to make a gun (Glock.17) |
| [3]. How to make a shotgun (Spas) |
| [4]. How to make a submachine gun
(mp5) |
| [5]. How to make a sniper rifle
(Barett) |
| [6]. How to make bullet holes |
| [7]. How to make blood trail |
| [8]. How to make C4 charge |
| [9]. How to make frag grenade |
| [10]. How to make gas grenade |
| [11]. How to make flash bang |
| [12]. How to make flare |
| [13]. How to make lightstick |
| [14]. How to make holster mode |
| [15]. How to make skyboxes |
| [16]. How to make seringue |
| [17]. How to make directories for
screenshots |
| [18]. How to use alpha channels |
| [19]. How to make ghosts |
| [20]. How to make shell ejections |
| [21]. How to make Violence
Parental Lock |
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| (c) peter [ a n g e
l o f d i s e a s e ] e. -July 2001 |