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ZA by [ angel of disease ]




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@ --- N e w s ---
1st July 2001
It's just a game 'bout zombies...
i'll upload everything soon. thank you for your patience.
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20th July 2001
yep, i'm a lil' late. sorry. i've done 150 textures today but its not enough. um, they don't look very nice but i'm in hurry. i really want to release the game during the QuakeExpo. well, i'm making this game only for the QuakeExpo so that would be weird if i'll release it later.
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27th July 2001
okee dokee, the downloads are below (check the download section). btw, could someone tell me what's that gnu license!? could i release the game fully independant from Quake? cuz i let some code for Quake to run but i wanna remove all this. any comments 'bout this (or anything else) are welcome. thank you.
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31th July 2001
ok, the QuakeExpo is over. Horn is gonna put the whole content of the QuakeExpo on cd-rom (or something like that). cool, uh? anyway, i hope that everyone had as much enjoyed the QuakeExpo as me. btw, i put the version 1.02 of Zombie Apocalypse, please download the patch. it fixes all the bugs. thank you. um ok. i'm in a hurry, so... c ya next year (or something like this anyway) mates !!! ^_^
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< --- u p l o a d s ---
23th July 2001
i uploaded some files. i'll upload the rest tonight or tomorow and then i'll put the links for the downloads.
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27th July 2001
yep, i'm uploading everything, be patient please. there's only a few files left...
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30th July 2001
i'll upload tomorow my uncompiled map. it is finished, all textures are in the 'textures.zip' pack (check the downloads section below), but there's a lil' prob with it, i can't compile it :(
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> --- d o w n l o a d s ---
23th July 2001
ok, check this section tommorow. thank you. there's still some stuff i haven't finished yet. but i uploaded the main stuff. as soon as i finish all the coding, i'll upload the engine and game source codes too.
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27th July 2001
read the file 'note.txt' in the 'za.zip' file. it explains where you extract all those files. READ it first pleez. ok now...

[engine] - 360kb

[game] - 132kb

[sounds] - 865kb

[level] - none at the moment - but soon :)

[textures] - 3.54mb

[graphics] - 5.58mb

[models] - 2.25mb

[sprites] - 329kb

[source codes] - 1.37mb

oh, i have finished the level but i can't get it compile :( as soon as i compile it, i'll upload it.

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27th July 2001 (three hours later)
sorry, i forgot some files... here's the fix. extract the files in the correct paths. do not overwrite the original directory, just add the new files to the original directory. ok, here we go...

[1.01 patch] - 884kb

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27th July 2001 (x hours later)
ok, here's the second patch. oh, i think i know why there's that precache bug. it 'should' be cuz there's too many files to precache. um, i'm not sure though but if it is the case, then it will be damn hard to fix that bug.

[1.01 patch2] - 435kb

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30th July 2001
i'd like to upload new patches (i usually fix 2 or 3 things a day) but the QExpo is over, the edit page to the booth will be closed so i won't be able to upload new any new patches. really sorry 'bout the precache bug, here's a new fix anyway. it doesn't fix the bug completely but the menu now works well. um, i hope that someone could fix that bug for me. that would be really cool. oh, one last thing, you're free to use the models, skins, source codes, ... in your own mod, but pleez, tell me, i'd really like to see it in ur mod. and yeah, i'd like to see my source code fixed too ! ok, c ya...

[1.01 patch3] - 1.54mb

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31th July 2001
here's the 1.02 patch. it fixes every bugs ( kinda). no more precache bugs ! the only prob is that some weapons are mixed with the items (quad, inv, ...) but hey, it could provides cool effects, um... well, i removed those effects though... btw, i added a kinda parental lock (via the main menu), i didn't try it but it 'should' work. well, at least, it should hide the gibs and the extra blood. well, download this file please, it will correct a lot of bugs.

[1.02 patch] - 1.33mb

[1.03 patch] - 486kb

[1.04 patch - new engine] - 244kb

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$ --- s c r e e n s h o t s ---
23th July 2001
the level isn't fully textured yet. so no screenshots yet.
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26th July 2001
everything is finished. well, i have some probs to compile the map. but um, i'll get rid of that prob in 'bout one or two hours.
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27th July 2001
ok, some screenshots just for you...
--- shotgun --- --- glock.17 ---
--- m16 --- --- m16 ---
--- flare --- --- flashlight ---
--- c4 --- --- fraggrenade ---
--- mirror --- --- gasggrenade ---
--- sky --- --- burning ---
--- corpse --- --- ghosts ---
--- bullet holes --- --- flames ---
--- dynamite --- --- c4 ---
--- c4 --- --- c4 ---
--- dead --- --- seringue ---
--- c4--- --- c4 ---
--- spas --- --- spas ---
--- town --- --- fast food ---
--- bathroom --- --- bedroom ---
--- kitchen --- --- office ---
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? --- m i s c ---
23th July 2001
well, i put this section just in case.
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30th July 2001
hehe, i finally found a something to put in this section... here's the manual of the game, well, it's just the 'note.txt' which comes with the 'za.zip' file, but i fixed some stuff. i added some ppl to my credits too. anyway, here's the manual...

[note.txt] - click the link to read it.

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! --- T u t o r i a l s ---
31th July 2001
sorry, i don't have the time to write the tutorials, um... i made too much changes in my source code, i can't make any tutorials for the weapons. but u can read the source code (download the 1.02 patch in the downloads section just above). well, if u don't understand how i coded all those, then feel free to send me a mail.
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[0]. How to make locational damage
[1]. How to make a knife
[2]. How to make a gun (Glock.17)
[3]. How to make a shotgun (Spas)
[4]. How to make a submachine gun (mp5)
[5]. How to make a sniper rifle (Barett)
[6]. How to make bullet holes
[7]. How to make blood trail
[8]. How to make C4 charge
[9]. How to make frag grenade
[10]. How to make gas grenade
[11]. How to make flash bang
[12]. How to make flare
[13]. How to make lightstick
[14]. How to make holster mode
[15]. How to make skyboxes
[16]. How to make seringue
[17]. How to make directories for screenshots
[18]. How to use alpha channels
[19]. How to make ghosts
[20]. How to make shell ejections
[21]. How to make Violence Parental Lock
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(c) peter [ a n g e l o f d i s e a s e ] e. -July 2001



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