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'At last, however, they came to a somewhat open space before a tower even vaster than the rest, above whose colossal doorway was fixed a monstrous symbol in bas-relief which made one shudder without knowing its meaning. This was the central tower with the Sign Of Koth.'
- H. P. Lovecraft, 'The Dream-Quest Of Unknown Kaddath'

Ethernaut

A new deathmatch level specially made for QExpo, with custom textures.
Visually distinct from the neutral grayish-browns of my other levels, 'Ethernaut' is vibrant blue, a characteristic derived from the cobalt-based minerals from which its primary architecture is built. Narrow walkways wind precipitously over the eponymous ether, connecting together an array of arms and armour impressive for such a small level.

You can view the full readme in a separate window by clicking here

Download kdme.zip ( 213 kb )


walkways and lights megahealth room
south-west room perforator nest

Heart Of The Heathen

Another new deathmatch level, also specially made for QExpo and decked out in some of my new textures.
Since two of my other levels are industrial in theme, I've decided to get medieval on yo ass...or something.
'Heart Of The Heathen' is a compact, highly connected level with 2 rocket launchers and 2 teleporters that are bound together to give 4-way teleportation.
A carefully placed Ring Of Shadows becomes a highly prized artefact in this fast flowing level.

You can view the full readme in a separate window by clicking here

Download kdmh.zip ( 213 kb )


centre room shadowring plinth
east telporter above the pool

In The Dark Decayed

Another new level for QExpo.
Continuing the medieval theme, this is a castle made for deathmatch, custom textured like my other levels.

You can view the full readme in a separate window by clicking here

Download kdmd.zip ( 522 kb )


the great hall upper moat with armour tower
the central tower spiral staircase

Last Word

I began construction of both 'In The Dark Decayed' and 'Heart Of The Heathen' the night QExpo went online, and 'Ethernaut' a few days later.
Although this version of 'In The Dark Decayed' was built entirley from scratch, it is based on an older design. The original version was the first map, for any game, that I completed and released and it marked my introduction into a phenomenon that has remained very important to me.
I think, therefore, the release of this version makes a fitting finale for my contribution to this event.
Happy fragging, and Long Live Quake.

With Heart, Faith And Steel,

Kell

Contract Revoked

My first single player project, 'Contract Revoked' will be a mini-episode of five maps, including a start map and secret map. I have created dozens of new textures during it's creation, some of which can be seen in the screenshots below. Part I, the first map beyond the start, is available here for download as a modified demo version and precursor to the full episode.

You can view the full readme in a separate window by clicking here

Download ksp1.zip ( 1,300 kb )


plaza of arches fractured flagstones
bookshelf bombadiers chequered floor


Part II will not be available until the finished version of 'Contract Revoked' is released, but here are some screenshots in the meantime.

tribute to Piranesi door arch
looking past the tower library guard

The Wasp Factory

A new deathmatch level, with a never-before-seen texture theme. 'The Wasp Factory' is a mid-sized, symmetrical level with plenty of weaponry. The visual inspiration came from 'Alien 3'. Now that's got to be worth checking out :)

You can view the full readme in a separate window by clicking here

Download kdmw.zip ( 885 kb )


atrium 01 atrium 02
red armour room central canyon

Fear For All

Another newly released deathmatch level. All custom textures, fashioned as a coroded version of the runic metal .wad from Episode 3. What can I say, I love rust :) The layout is symmetrical, with four altitudes providing as much gameplay vertically as horizontally. Two rocket launchers and a Quad ensure much gibbing will ensue.

You can view the full readme in a separate window by clicking here

Download kdmf.zip ( 423 kb )


quad alcove basement teleporter
cyaegha carving south atrium

The Killing Jar

This is one of my older levels that I have revised and improved with some new textures. 'The Killing Jar' is a large, industrial complex filled with toxic waste.

You can view the full readme in a separate window by clicking here

Download kdmj.zip ( 623 kb )


toxic chamber middle atrium
piperoom biohazard!

Animositania

Another of my older levels, completely redecorated with new textures. 'Animositania' is based on dm2, with a different layout and the Quad and lava replaced with other features.

You can view the full readme in a separate window by clicking here

Download kdma.zip ( 557 kb )


roof lattice sandstone and script
bloodbath rocket launcher no.1

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